How the heak do u make badges for Hw2?? I have got all the dimentions right-64x64pixels,24/32bits,TGA format...-but it doesnt seem to work...im guessing it has something to do with masks and layering(i know this by looking and expirmenting with other people's badges)...TELL ME HOW TO MAKE BADGES!!
[quote] How the heak do u make badges for Hw2?? I have got all the dimentions right-64x64pixels,24/32bits,TGA format...-but it doesnt seem to work...im guessing it has something to do with masks and layering(i know this by looking and expirmenting with other people's badges)...TELL ME HOW TO MAKE BADGES!!
[/quote] You have to make sure it's an uncompressed TGA (the default format is RLE compressed), and that the origin is set to the lower left. I've had best luck using The Gimp to write them. You can get it at
How the heak do u make badges for Hw2?? I have got all the
dimentions right-64x64pixels,24/32bits,TGA format...-but it
doesnt seem to work...im guessing it has something to do with
masks and layering(i know this by looking and expirmenting with
other people's badges)...TELL ME HOW TO MAKE BADGES!!
BADGES?! I DON'T GOT TO SHOW YOU ANY STINKING BADGES!!
[quote] You have to make sure it's an uncompressed TGA (the default format is RLE compressed), and that the origin is set to the lower left. I've had best luck using The Gimp to write them. You can get it at
[/quote] which one do i download and what does it do?and how doe it help?...by the way, i tried to use Paint Shop pro 7 to make the badges but it didnt work....
[quote] which one do i download and what does it do?and how doe it help?...by the way, i tried to use Paint Shop pro 7 to make the badges but it didnt work....
[/quote] You can get an installer for the GIMP at:
GIMP stands for GNU Image Manipulation Program. That's what it is .. it's like PSP or Photoshop, lets you create and edit images and load and save them in various formats. It has pretty good help available for it, too.
This thread on forums.relicnews.com has step-by-step instructions for making badges with the GIMP:
[quote] You have to make sure it's an uncompressed TGA (the default format is RLE compressed), and that the origin is set to the lower left. I've had best luck using The Gimp to write them. You can get it at
[/quote] Haha, interesting. I used to have the opposite problem when making Q3 textures. Not the compression thing, but the line ordering. I would make the textures with GIMP and they would look upside-down in the game, since Q3 assumed top-to-bottom line ordering in its TGAs.
Anyway, I can recommend the GIMP, it's a fine program. At the very least, you could make your graphics in some other program and then load them with the GIMP and re-save them. The newer versions of the GIMP give you the option (when saving TGAs) to specify whether to use compression, and which line ordering to use.
If for some reason you can't use the GIMP, or some other program that allows you to set the TGA line ordering, hmmm. You might want to investigate this program: TGA origin switcher. Myself and another guy made this to automatically flip TGA images to use the line ordering expected by Q3. It won't flip them in the other direction, but that would probably be a trivial modification. Source code is included in the download if someone else wants to hack on it, or I could probably be persuaded to look into making that modification.
Comments
[quote]
How the heak do u make badges for Hw2?? I have got all the
dimentions right-64x64pixels,24/32bits,TGA format...-but it
doesnt seem to work...im guessing it has something to do with
masks and layering(i know this by looking and expirmenting with
other people's badges)...TELL ME HOW TO MAKE BADGES!!
[/quote]
You have to make sure it's an uncompressed TGA (the default format is RLE compressed), and that the origin is set to the lower left. I've had best luck using The Gimp to write them. You can get it at
http://www.gimp.org/~tml/gimp/win32/downloads.html
BADGES?! I DON'T GOT TO SHOW YOU ANY STINKING BADGES!!
-Mori
[quote]
You have to make sure it's an uncompressed TGA (the default
format is RLE compressed), and that the origin is set to the
lower left. I've had best luck using The Gimp to write them. You
can get it at
http://www.gimp.org/~tml/gimp/win32/downloads.html
[/quote]
which one do i download and what does it do?and how doe it help?...by the way, i tried to use Paint Shop pro 7 to make the badges but it didnt work....
[quote]
which one do i download and what does it do?and how doe it
help?...by the way, i tried to use Paint Shop pro 7 to make the
badges but it didnt work....
[/quote]
You can get an installer for the GIMP at:
http://www2.arnes.si/~sopjsimo/gimp/
GIMP stands for GNU Image Manipulation Program. That's what it is .. it's like PSP or Photoshop, lets you create and edit images and load and save them in various formats. It has pretty good help available for it, too.
This thread on forums.relicnews.com has step-by-step instructions for making badges with the GIMP:
http://forums.relicnews.com/showthread.php?s=&threadid=15092&pagenumber=1
Good luck!
[quote]
You have to make sure it's an uncompressed TGA (the default
format is RLE compressed), and that the origin is set to the
lower left. I've had best luck using The Gimp to write them. You
can get it at
[/quote]
Haha, interesting. I used to have the opposite problem when making Q3 textures. Not the compression thing, but the line ordering. I would make the textures with GIMP and they would look upside-down in the game, since Q3 assumed top-to-bottom line ordering in its TGAs.
Anyway, I can recommend the GIMP, it's a fine program. At the very least, you could make your graphics in some other program and then load them with the GIMP and re-save them. The newer versions of the GIMP give you the option (when saving TGAs) to specify whether to use compression, and which line ordering to use.
If for some reason you can't use the GIMP, or some other program that allows you to set the TGA line ordering, hmmm. You might want to investigate this program: TGA origin switcher. Myself and another guy made this to automatically flip TGA images to use the line ordering expected by Q3. It won't flip them in the other direction, but that would probably be a trivial modification. Source code is included in the download if someone else wants to hack on it, or I could probably be persuaded to look into making that modification.